# Rarity, editions and grades

Chapter 8 of the Loot user guide.

Loot puts the facts collectors check first on every card and product page. All of it comes from the metafields in chapter 7.

## Rarity

Five tiers, each with its own color from the palette (you can change them in Theme settings › Colors › Rarity colors):

| Stored value | Default label | Default look |
| --- | --- | --- |
| Common | Common | Grey gem badge, grey-tinted bubble |
| Uncommon | Uncommon | Green |
| Rare | Rare | Blue |
| Epic | Epic | Purple, with a ring around the card |
| Legendary | Legendary | Amber, with a ring around the card |
| Chase | Chase | A pastel holographic foil badge with a sparkle, a foil ring around the card, and a shimmer on hover |

* The badge sits on the card's bubble and on the product page's stage, and the bubble behind the photo takes a light tint of the tier's color.
* **Ring cards from** (Theme settings › Collecting): Epic (default) rings epic and legendary cards; Legendary rings only legendary; Never turns rings off. Chase always gets its foil.
* **Common label** to **Chase label** change the words everywhere: badges, the tag-based rarity strip and the mega menu. The Holo preset uses Common, Uncommon, Rare, Ultra rare, Key issue and Secret rare.
* In the mega menu, a link whose title matches one of your labels (such as a "Legendary" link in a "Shop by rarity" column) gets a gem in that tier's color.
* On a product with a variant that has its own rarity, the product page's badge and ring change with the variant.

## Editions and exclusives

* A product with **Edition size** shows "Limited to 1,500". A variant with an **Edition number** shows "No. 045 of 500" (or "No. 45" without a size). The edition shows in the card's meta line and as a chip under the product title, and changes with the chosen variant.
* **Exclusive** shows your words as an outlined badge, such as "Con exclusive" or "Shop exclusive".

## Grades and the graded slab

For graded cards, comics and figures, fill **Grade** and, if you like, **Grade label**, **Grader** and **Cert number**.

* Cards show a grade chip ("Grade **9.5**") and "Cert 48210377" in the meta line.
* The **Graded slab** block on the product page shows a slab label: the product title over "Graded slab · cert 48210377 · grader", and the grade big in a dark tile with the grade label (such as "Gem mint") under it. **Show grader** and **Show cert number** turn those parts off.

## Condition chips and the condition guide

Selling the same item in several conditions? Make **Condition** (or **Grade**) a variant option. Any option whose name is listed in Theme settings › Collecting › **Condition option names** ("Condition, Grade" by default; separate names with commas) shows as condition chips. Each value gets pips by its place in **Condition scale** (best to worst, comma-separated): four for the first, three for the second, two for the third, and one for the rest. Values not in the scale get no pips.

The presets set scales that suit their shops:

| Preset | Condition scale |
| --- | --- |
| Loot | Mint in box, Near mint, Excellent, Good, Box wear |
| Tabletop | New, Like new, Played, Well loved |
| Holo | Near mint, Lightly played, Moderately played, Heavily played, Damaged |

The **Condition guide** block (in the **Product details** section under the product, on every preset) explains each condition in plain words, with a scale bar:

| Setting | Default | What it does |
| --- | --- | --- |
| Heading | Condition guide | |
| Conditions | Three sample rows | One paragraph per condition, written as "Near mint: Sealed. One tiny corner ding." The words before the colon must match a value of your condition option to be highlighted. |
| Show on every product | Off | Off: the guide only shows on products with a condition option |
| Highlight the chosen condition | On | The chosen condition's row gets an accent wash and its step on the scale bar turns accent, with better conditions in green |

While a guide is on the page, the variant picker shows a "Condition guide" link beside the condition chips that jumps to it. A Search & Discovery filter named like a condition option (such as "Condition") shows its values as chips with the same pips (chapter 13).
